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Paint Strokes
I am a passionate game developer, with extensive experience in Level Design, Narrative Design and Game Design. From AAA to Indie productions, flatscreen to VR, large RPGs to cozy adventures or atmospheric horrors, I have strong experience creating games using Unreal and Unity engines.

Experience

Based in Edmonton, I've been in the video game industry for nearly 15 years with experience in both AAA and Indie titles. 

As a Level, Narrative and Game Designer, I've crafted stories, worlds, characters, levels. gameplay and scripts for several published games including Slender: The Arrival (2013), Valley (2016), Citadel: Forged With Fire (2017), Evasion (2018), Oakwood (2018), Freediver: Triton Down (2019), Journey to Foundation (2023) and other titles.

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My journey began shortly after graduating university with a Bachelor of Arts degree in English and Film Studies, with a minor in Creative Writing. From there I began creating narratives for various mods for Warcraft 3, Neverwinter Nights, and Starcraft 2. Soon thereafter, I began work at BioWare as a QA tester working on the Mass Effect series learning the ins and outs of the professional games industry and what it takes to write great AAA content. I then  joined Blue Isle Studios and oversaw the narrative and game design on several published titles. From there, I joined CDPR as a Senior QA on Cyberpunk 2077 (2020), formed a small indie studio to develop my own independent games, and delved into the world of VR where I helped design and build several unique titles. 

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