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Paint Strokes
I am a passionate game developer, with extensive experience in Level Design, Narrative Design and Game Design. From AAA to Indie productions, flatscreen to VR, large RPGs to cozy adventures or atmospheric horrors, I have strong experience creating games using Unreal and Unity engines.
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Experience

Based in Edmonton, I've been in the video game industry for nearly 15 years with experience in both AAA and Indie titles. 

As a Level, Narrative and Game Designer, I've crafted stories, worlds, characters, levels. gameplay and scripts for several published games including Slender: The Arrival (2013), Valley (2016), Citadel: Forged With Fire (2017), Evasion (2018), Oakwood (2018), Freediver: Triton Down (2019), Journey to Foundation (2023) and other titles.

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My journey began shortly after graduating university with a Bachelor of Arts degree in English and Film Studies, with a minor in Creative Writing. From there I began creating narratives for various mods for Warcraft 3, Neverwinter Nights, and Starcraft 2. Soon thereafter, I began work at BioWare as a QA tester working on the Mass Effect series learning the ins and outs of the professional games industry and what it takes to write great AAA content. I then  joined Blue Isle Studios and oversaw the narrative and game design on several published titles. From there, I joined CDPR as a Senior QA on Cyberpunk 2077 (2020), formed a small indie studio to develop my own independent games, and delved into the world of VR where I helped design and build several unique titles. 

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