top of page

As a developer in the video game industry, I seek to challenge the preconceived norms of video gaming and push the medium to its limits.

Understanding that video gaming is still a young industry helps drive me to find new ways of breaking old barriers and push the boundaries of the medium. With new technologies, trends and innovations constantly emerging, the industry requires unique direction to help fulfil its potential. 

Experience

Based in Edmonton, I've been in the video game industry for nearly 15 years with experience in both AAA and Indie titles. 

As a Level, Narrative and Game Designer, I've crafted stories, worlds, characters, levels. gameplay and scripts for several published games including Slender: The Arrival (2013), Valley (2016), Citadel: Forged With Fire (2017), Evasion (2018), Oakwood (2018), Freediver: Triton Down (2019), Journey to Foundation (2023) and other future projects.

​

My journey began shortly after graduating university with a Bachelor of Arts degree in English and Film Studies, with a minor in Creative Writing. From there I began creating narratives for various mods for Warcraft 3, Neverwinter Nights, and Starcraft 2. Soon thereafter, I began work at BioWare as a QA tester working on the Mass Effect series learning the ins and outs of the professional games industry and what it takes to write great AAA content. I then  joined Blue Isle Studios and oversaw the narrative  and game design on several published titles. From there, I joined CDPR as a Senior QA on Cyberpunk 2077 (2020), formed a small indie studio to develop my own independent games, and delved into the world of VR where I helped design and build several unique titles. 

bottom of page