
Level, Narrative and Game Design


I am a passionate game developer, with extensive experience in Level Design, Narrative Design and Game Design. From AAA to Indie productions, flatscreen to VR, large RPGs to cozy adventures or atmospheric horrors, I have strong experience creating games using Unreal and Unity engines.


Experience
Based in Edmonton, I've been in the video game industry for over 15 years with experience in both AAA and Indie titles.
As a Level, Narrative and Game Designer, I've crafted stories, worlds, characters, levels, and gameplay for a number of published games including Slender: The Arrival (2013), Valley (2016), Citadel: Forged With Fire (2017), Evasion (2018), Oakwood (2018), Freediver: Triton Down (2019), Journey to Foundation (2023), Rip Current (2025) and other titles.
My journey began shortly after graduating university with a Bachelor of Arts degree in English and Film Studies, with a minor in Creative Writing. From there I began creating narratives for various mods for Warcraft 3, Neverwinter Nights, and Starcraft 2. Soon thereafter, I began work at BioWare as a QA tester working on the Mass Effect series learning the ins and outs of the professional games industry and what it takes to write great AAA content.

